![]() ![]() The real concern is that across our suite of ten games that support ray tracing effects, only half of the games managed more than 30 fps at 1080p - and only Control managed more than 30 fps while using more than one RT effect. Still, the RTX 3060 Ti and other 8GB Nvidia cards didn't have that sort of difficulty. And then there's Watch Dogs Legion, which seems to have some driver problems holding it back as it only managed 6.2 fps at 1080p - though that did improve to 8.6 fps when we tested on the Ryzen 5900X, so perhaps it's related to memory thrashing rather than just drivers. Bright Memory Infinite, Cyberpunk 2077, Control, and Minecraft all favor the RTX 3060 by anywhere from 30% ( Bright Memory Infinite) to over 130% ( Minecraft). Games with more ray tracing effects can really punish the RX 6600 XT. ![]() We'd say the same about the shadows in Godfall and Shadow of the Tomb Raider ray tracing is better suited to reflections and global lighting effects rather than shadows that can be 'faked' pretty nicely using faster algorithms. Dirt 5 was the only game where AMD's GPU came out ahead, and as we've mentioned previously, the ray traced shadows in Dirt 5 aren't all that compelling an argument for ray tracing in general. Other times, it's not just the wheels falling off: The transmission drops to the ground, and the engine throws a rod for good measure.Įven without factoring in DLSS performance - which is still an advantage Nvidia holds over AMD - the RTX 3060 outperformed the RX 6600 XT by 52% across our ray tracing test suite at 1080p and by 70% at 1440p. What happens when you play a game that supports ray tracing? In some cases, like the AMD promoted Dirt 5 and Godfall, performance is still above 60 fps for the most part. So far, all of our gaming benchmarks have focused on traditional rasterization performance, but the RX 6600 XT also supports DXR, just like all other RDNA2 GPUs. ![]()
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